![]() ![]() The game contains all the stages of the final game, but at first sight the player can only highlight the first three: Palmtree Panic, Collision Chaos and Tidal Tempest. This prototype was discovered by a group of fans called Sega Extreme in the summer of 2000. Sonic the Hedgehog CD prototype 510, referred to as CD Sonic the Hedgehog on the title screen, is among the first prototypes of the game Sonic the Hedgehog CD for Sega CD. The Sonic CD 510 Beta has many differences that were seen in early screens, with changes in the graphic details, removed level sections and unused monitors (S and Gem monitors that transform Sonic into Super Sonic and a Timer monitor that would have stopped or slow down the time). It seems that various Sonic CD Betas were leaked online, as the ones labeled 510, 712 and 920. A couple of removed Levels were know as R2 and Final Fever. Rumors also had it that Tails was going to be in the game but it was later removed. The UFO was originally a baloon which Sonic would have to pop.Various unused sprites can also be found in the game’s code. In the beta version of the Special Stages, the background had a large mountainside and planet instead of the usual dark space. Īn early version of one of the bosses in the game had pinchers instead of bumpers on its hands. However, during development, Sonic CD evolved into a vastly different type of game. Initially, as revealed in interviews and magazine clippings, Sonic CD, and Sonic the Hedgehog 2 for the Mega Drive/Genesis, Master System and Game Gear were supposed to be the same game. Meanwhile in Japan, Sonic CD (or at this point, “CD Sonic” as it was first known) was handled by a separate development team, headed by Sonic creator Naoto Ohshima. With half of Sonic Team and two of its most important creators present, the Sega Technical Institute eventually got the job to develop Sonic the Hedgehog 2. ![]() ![]() Incidentally, a large number of the original design team of Sonic also left for the U.S., to help instruct the American developers. Please be cautious.Sonic the Hedgehog CD, or simply Sonic CD, is a platform game in the Sonic the Hedgehog series, released for the Sega Mega-CD in Japan on September 23, 1993, in Europe in October 1993, and finally for the Sega CD in North America on November 19, 1993. After the release of Sonic the Hedgehog, Lead Programmer Yuji Naka had grown dissatisfied with the rigid corporate policies at Sega, so he moved to the United States to work with the Sega Technical Institute. SEIZURE WARNING: Flashing Background, and Stage Props (read above). Containing fully animated BG Elements for the Platforms, Worklights, and such. The First Stage of the Project is Wacky Workbench. Super Jump is supported across all Stages. They contain fully animated Decorations, from the Turntable Platforms, Conveyor Belt, rushing water, Work Lights, to the Platform Lighting, to the Flashing Backgrounds from the Electricity (read the top of this post.)īoth the US, and JPN Tracks have been included for their respective Time Periods (except Past.)Īll Tracks are located in the CDTracks Folder, place the CDTracks Folder in the sound folder. Sprites ripped by Divine Insect, PicsAndPixels, Paraemon, TheStoneBanana, and Modern (more will be added as further stages are made) I see Wacky Workbench never gets any sort of attention here (for probably very obvious reasons) and I decided to give making the Stages a go. Sonic CD, I find it to be a rather fun game, sure it's no Sonic 2, or 3 & Knuckles, but it's still pretty fun to play. SEIZURE WARNING: This Stage Collection emulates CD's Electricity Effects, and Palette Cycling, resulting in Flashing Background Elements,ĭO NOT DOWNLOAD, OR USE THESE STAGES, IF PRONE TO SEIZURES. ![]()
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