![]() ![]() Find a way to blow a hole in the side of said water bubble, and you'll unleash a torrent across the map, sweeping up any worms that happen to be in its way - which is especially useful when combined with a slope. ![]() Scattered across most levels, you'll find random holes in the map full of water. ![]() The biggest change, at least on the surface, is the addition of water that can actually be used as a weapon - and worms that don't instantly drown when submerged. Meanwhile, the other major change here comes courtesy of the physics engine. Having your worm march into battle with a "Challenge Accepted", or "Hide your kids, hide your wife", before missing with a grenade and lamenting "Son, I am disappoint", never fails to raise a smile. Whilst sadly missing some of the series classics (it used to be very heavy on regional accents - Scouse versus Geordie worms made for an entertaining evening), a new voicebank called Memes quickly became our team's favourite. In fact, the fact you can customise your teams so much is one of the best parts about the game, as you can really make your team your own, choosing an accessory (handlebar moustaches, eyepatches, pirate hats), victory dance ("the worm", natch), gravestone (although sadly, no flowers), and, best of all, a voicebank, full of comments and insults your worms will hurl at your enemies while you're playing the game. Luckily, if the ideas of classes really makes you feel uncomfortable, there's no need to use them, either - you're in charge of creating your own team, so if you'd rather play with a team of classic worms against another, you can set it up yourself. While we were initially worried the classes would make things feel disjointed, or unbalanced, in truth, you're never met with a load out that can "always win" - and the randomness of Worms ensures there's rarely ever a guaranteed winner anyway. Meanwhile, the weedy, yet incredibly fast Scout can zip around the map, leaping huge distances, but pretty much combusts as soon as it sees a weapon, whilst the soldier is your normal, average, everyday worm (at least in the context of the games). There's also a new class system for the Worms, letting you stock your team with your choice of four types of worms - Scientists, who, despite their giant noggin, are fairly weak, but let your team regenerate health for each round they survive Heavies, who, as the name may suggest, may have eaten one too many dirt pies and can absorb plenty of damage, but can't really jump all that well. For starters, the game features nice, 3D environments and characters, yet the gameplay is still 2D - you can only move left and right, making movement, and aiming your weapons a lot easier than when the series chose to dabble in 3D. Concrete Donkeys plummet from the sky with a deafening EEH HAIt's worms.īut as the title may suggest, Worms Revolution brings with it a few changes, some of which are welcome, others less so. Along with the standard bazookas, shotguns, and machine guns, comes a few more unusual additions. With tongue firmly in cheek, the range of weapons on offer here is nothing if not impressive. You get to use a single weapon per turn, so make it count! Take control of your worm, position him, fire, and try to do as much damage as possible to your opponent. And, of course, you've still got a variety of crazy weapons with which to inflict death on your pink, squishy opponents. There's still support for four player, same console multiplayer, which has you playing into the early hours. Your pink pals still squeak helium-induced insults as they squelch around each course, cracking one liners as they decimate their opponents. we hesitate to say strategy game, because that's not really what it's all about - perhaps "blowing up game" would be better suited - the game stays fairly true to the series past, with the idea being to dish out as much damage to the worms of the opposing team as possible, as you pick them off, one by one. Worms Revolution, then, is the latest instalment in the worm warfare game.
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